Porting information needed - what functions (in which files) do I need to implement to port LvGL to a new platform? I have the LvGL library downloaded.
What MCU/Processor/Board and compiler are you using?
STM32F407VET6 “Black” board and an ili9341-based 3.2 inch TFT display
I am using the GCC-arm toolchain with Eclipse and the GNU MCU Eclipse 4.7.1 package.
I also have the latest Arduino software and the Adafruit TFT library for the STM32F4 boards that works so I can harvest code from that to help with this effort. I just don’t know what functions I need to implement in LvGL to make it work.
What do you want to achieve?
I want LvGL to work on my device by porting LvGL.
What have you tried so far?
I have working Arduino development environment code for the Adafruit TFT library. My hope is to port it over to straight STM32 development and avoid the Arduino ecosystem if possible, but if I have to use Arduino, so be it. It’s more important that I get this working than in which exact ecosystem the code is being developed.
Code to reproduce
Does not apply
Screenshot and/or video
No screenshots appropriate.